Country: The Weyland Theocracy
Capital: Silias
Adjective: Silian
Animals: Gryphon, Weylish Thoroughbred
Culture: Religious
Race: Humans
History: The Weyland Theocracy formed from the remnants of the army of priests led by the great paladin hero, Sir Garoth Weyland, centuries ago during the Great War between the races. The great hero died during the battle, but not in vain, for he managed to end the war with a decisive blow of his holy relic, Mythril Ray, the light-imbued magic sword.
The remaining forces settled into what was Weyland's homeland, Silias, in honor of their fallen hero's legacy, and named the country formed after him. The town of Silias occupies a region slightly north of the Dune pass, which made it the perfect location for a resting place for weary travelers traversing the Zawajian Desert.
Centuries later, it became what is known as the Weyland Theocracy, a country known for its devout belief in the Light Goddess, Diantas, and the legendary paladin hero, Sir Garoth Weyland. The city, Silias, became the jewel of the dunes as the centuries passed, and soon became one of the great powers of the south, for their technology involving holy relics, and the taming and breeding of Gryphons and a hardy breed of horse, the Weylish Thoroughbred, for use in traversing the desert.
Politics: The Grand Priest holds divine power over the majority of matters within the Theocracy's self-contained government. A secondary council, made up of the cardinals in waiting, assumes control when and if the Grand Priest is ever deposed, either from illness or by corruption, until either the standing Grand Priest recovers or a suitable replacement is determined.
Technology: Weapons derived from holy relics left after the Great War several centuries ago were commissioned by the latest Grand Priest. Now, they account for nearly 60% of the firepower available to the country. While weaker compared to their counterparts, they are, nonetheless, imbued with a strong amount of magic, allowing even a mere grunt to wield magic. They are drained of their stored magic after several uses, however, as expected of a weak derivation.
Location: The capital of the Weyland Theocracy, Silias, lies slightly north of the rocky Dune Pass, where they hold a monopoly on traveling fare coming from the south to the north, from the dunes of Zawaja to the Midlands and vice versa. (Hey, for anybody else that's gonna write what's up in the midland area or Zawaja, try linking it to this Theocracy, it could make for some interesting relationships).
Religion (edit): The light goddess Diantas is one of the many deities that spoke the world into existence. She was the deity responsible for calling forth the light from the void of nothingness at the origin of the world.
She and her host of angels are the guides that lead lost, regretful souls to the afterlife.
Bards and old myths tell that centuries ago, the paladin hero, Garoth Weyland, received among several other relics from the heavens, the Mythril Ray directly from her.
The goddess is now a central figure in the culture and daily worship of Silian life. It is believed that one's fervent prayers could move the goddess to free the lost souls of their loved ones, especially those lost within the limbo of regret.