GreasyBeer I'm not talking about premium novels like The Strongest System but novels like Battle Frenzy and Gourmet Food Supplier

    Waifu It's just a phase before it transitions into full on premium. If the book had enough readers, it would already be premium.

      Waifu Arent the SS cost related with the length of the chapters?

        soon enough it will cost so much just to read one novel that you will not be reading others I'm not supporting this I would rather support authors and translators by buying actual physical books that cost around £15 and buy merchandise then support this system they are eventually going to make every novel possible premium and put costs up over time they are doing it now but slowly but lets say in a few years this site will change into one that you will be paying 50p or maybe more for a chapter this is the most costly way to read anything when the chapters are already small compared to other novels then you will have a lot of authors not all but a lot that will just put in shit into the novel to extend word count to get more money so the quality of the novel and other things about it will drop a lot im expecting the milking to get much worse and might speed up by 2020 and if that happens a lot of the audience are people in college and school will not be able to afford this even the average people will not be able to afford it so they will look elsewhere to read and I can see webnovel just out right buying the competetors to come up with a monopoly so the reader will need to read here or they are fucked and will just stop reading these types of novels.

        EroMaster Not premium novels
        I'm talking about novels like Pet King and Gourmet Food Supplier

          At this point more than half of my library is already locked and it's annoying indeed.

            Just went to read dragon kings son inlaw and thats been paywalled i was on chapter 105 now its locked at 80 so im dropping it.

              as i see it, this site is going in a direction similar to royal road as it stands (it has changed since then), in other words dying by its own admins. don't take me wrong I support ads and patrons on sites to keep them up

                I don't understand how they are thinking this is going to work. When there is no free stuff left I think most readers will leave if the stone system is still in place. Most westerners are used to subscription models where you pay a monthly fee to get access to everything. Paying for stone for the novels I have in my library would cost more each month than Netflix, Prime Video and my Ice hockey subscription combined.

                And with the decent Original stories going behind a paywall now as well there is even less reason to stay. :(

                  Bracchus Most westerners are used to subscription models where you pay a monthly fee to get access to everything.

                  Nope. Freemium is the craze since a few years back. Check Apple appstore and Google PlayStore.

                  Clash of Clan or HayDay are western games. Now owned by Webnovel's grandparents company.

                  I believe people paid for skin and in app items more todays than AAA games.

                  Free SS allow even more people to check that subscription. Netflix didn't give the chance for non paying user to watch movies.

                  I prefer Patreon system where I could still read for free but that won't allow the translation of less popular story.

                  Bracchus
                  Mobile web analytics company Flurry reported on July 7, 2011, that based on its research, the revenue from free-to-play games had overtaken revenue from premium games that earn revenue through traditional means in Apple's App Store, for the top 100 grossing games when comparing the results for the months of January and June 2011. It used data that it analyzed through 90,000 apps that installed the company's software in order to roughly determine the amount of revenue generated by other popular apps. They discovered that free games represented 39% of the total revenue from January, and that the number jumped to 65% by June, helped in part by the fact that over 75% of the 100 top grossing apps are games. This makes free-to-play the single most dominant business model in the mobile apps industry. They also learned that the number of people that spend money on in-game items in free-to-play games ranges from 0.5% to 6%, depending on a game's quality and mechanics. Even though this means that a large number of people will never spend money in a game, it also means that the people that do spend money could amount to a sizeable number because the game was given away for free.[8]

                  A later study found that over 92% of revenue generated on Android and iOS in 2013 came from free-to-play games such as Candy Crush.

                  https://en.wikipedia.org/wiki/Microtransaction

                  Write a Reply...
                  Web Novel Novel Ask