Citlalicue Kkkkkkkkkkkkkkkkkkkkkkkkkk.
SungchulKim

- Sep 5, 2020
- Joined Dec 5, 2017
- Edited
StenDuring Dude don't even tell me !!! I hate it when an author is too lazy to write the fucking story and thinks he can solve it by stuffing a 2k ~ 3k chapter with 90% stats. It's even worse when it's the fucking statist menu that popped up once or maybe twice in the same chapter. Does the self think its readers have Alzheimer's? That we are not able to remember anything and so is reaffirming something already said several times before ?! Bah! I think I got a little exalted. Sorry, buddy.
Anyway, my idea would be more focused on MMORPG. But I was thinking of making the game based on titles, you know? Achievements would give you strength, not the indiscriminate killing of bunnies, foxes, or wolves. Poor little animals :v. Also, I was thinking of not having a statistics menu, just titles that would grant skills. I think that would probably solve the "numerical walls" that most of these stories usually have. What do you think?My dear colleagues, do not be naive! Webnovel is the name of a famous mercenary group, so unless they become dishonored they will not stop seeking money either from ads or any other kind of advertising. Do you want to resist these bastards ?! So stop complaining and go fight !!! Download Lucky Patcher on your mobile phone and apply the removal of ads in the Webnovel application. Unlike this post, this will solve your problem, buddy.
Hello, my fellow readers! So, I want to write an MMORPG story and would like to know honestly what you think are the worst cliches of that kind of story or just what you least like about them.
Ps: English is not my native language and I don't intend to write my story in that language either. So please, don't destroy me loved ones who love to criticize grammar: 3