Hi all, I am currently planning a novel and I need help to gather some info about quests and items that you can find in a MMORPG. It can also be something not common or that you'd like to see in a novel. PS: regarding the items, I need suggestions for auxiliary items like potions and such, no need for weapons or armor

    5 days later

    Mini teleport, great in a tight spot getting to high places sudden attacks, causing opponents to attack one another especially if it is like a boss monster

      NagatoSaitou read leagendary moonlight sculptir the author was very creative, take a few ideas from that one

        Take a4 piece of paper and plan how you want story to go
        Make maps for reference for both yourself and readers, maps are also useful for when you are describing something makes it easier for visualization

          In your novel can have it that the characters dont get a map and need to explore for themselves, mc gets a parchment or animal skin that shows topography within certain area including hidden areas,
          Upgraded version would be showing life forms, hidden/buried items, places been to before,
          If you upgrade his teleport ability make it that he needs to have an image of it to go their like fast travel

            Dont do the typical with companions
            Normally its a fat friend
            For animal its either some dog or cat
            Highly attractive female with plenty of admirers

            Could have mc as a gay/lesbian individual doesnt need to be lewd
            When you release a chapter please tell me i love mmprg

              NagatoSaitou Try adding Artifacts. Artifacts are basically boosters, it boosts a specific stat of a player to a certain amount depending on the grade.

              Tranformation. It allows the player to transform to any object at will for a certain amount of time, depending on the grade. Best use for espionage missions or camouflaging in general. Of course, depending on the grade, the quality of the transformation is also limited. For example, if it's a gold rank item and the player decides to transform into a bush, the bush he will transform into has some differences with other bushes that only high-level players could see.

              Temporary stealing: This item will be a little bit OP due to the stealing part. Basically, it will allow the player to steal another player's skills, be it a skill from an occupation or a learned skill. This is obviously a high grade item.

              Vortex: Creates a vortex that would suck in anyone within a certain distance. Of course, if someone was in the user's party, they won't be affected by it.

              CD on Kill: it means what it says. Whenever the user kills a player, the player's skills that are on cooldown would be decreased by a certain amount.

              Let's move on to the unorthodox Items. Items that don't differentiate between friends and foe.

              Rainstorm: Gathers a lightning cloud and would randomly lash out lightning. It doesn't matter if the players are partied withthe user, they will get damaged by it nonetheless. Of course, the user himself would get damaged by said rainstorm.

              Panacea: Heals all the nearby players. The enemies are no exception.

              Well that's all I could think about with my half-awake mind. I already gave you ideas and my naming sense is shit, so you just need to name them.

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