[unknown] well right now im looking at it like an older game. he can only activate one perk at a time and can switch between them later if needed. it might not work like that but thats how i saw it.

and if it does work like that he may find a way either through leveling up or something else to have multiple skill perks active.

KingBiBiK turtles are pretty cool though, especially ninja turtles :P

    i like mcs who are turtles with lots of OP skills and stuff, basically invincible with powers matching Goku and kill villains like there's no tomorrow and have lots of beauties by side and be a richie rich kinda person....ehem you're right by the way... STUPID AUTHOR MAKE HIM MORE OP..... -_-

      KingBiBiK and underestimating "ants" is precisely the reason why higher cultivation opponents never use their full strenght right off the start against MC's ;)

      "he's only a <insert cultivation level here>, a single finger of mine with 0.01% of my power is enough to disintegrate him that not even ashes remains" #opponent uses 0.01%# double take "how are you still alive!?" happens etcetera etcetera.

      I'm not saying reflect damage isn't cool to be sure, but in term of fightning boss-level entities making sure ones can tank the hit comes first and there is no such thing as too much flat % damage reduction.

      But I am biased given a long career as a mmorpg tank, cheers

        [unknown] There’s probably people with skills that ignore a percentage of defense though

          I agree the Reflect damage is more practical if you think about it from a gamer perspective because you want to out damage the person your fighting but if it was your real life on the line then I would pick the damage reduction from safeguard.

          If Reflect damage can be upgraded to 100% that only hurts the other person and if that person is much stronger than you he might be ok with taking that damage just so her can kill you in one shot. However with the damage reduction from safeguard even if the person is stronger than you they can't one shot you with any attack that logic would tell them should, and this way you have more options when fighting and can trick people that think they are stronger than you.

          If you compare it to game logic then it's like picking between a set of spiked armor or a large shield and if you have ever played as a tank you know that the extra armor from your shield is what makes a tank so key to a team and lets them grind solo better than other.

            [unknown] First off all, Wang Lu does reflect damage; second of all, you must not have read much if you think he's a turtle and doesn't attack; third of all, Spirit Blade Mountain is more about wit than strength.

              ciopo The damage reduction already doesn't make sense, so why are you treating other stats like they do? In what game does damage reduction lessen attack power before armor weakens damage and then defense kicks in? Well okay, maybe some do, but they definitely don't treat it as absurdly as Shadow Hack. You can't apply common sense to a power trip.

              RedKaizer the reason for that is if he makes a break through or increase his level, he wont be allowed to enter the tower (i forgot the name of the tower but its where he got the wings) .

                [unknown] Which mmorpg. Also wanna meet up to fuck, you got a cute pic?

                  NotGibbs Dude you are rude
                  Since you are so crude
                  With words that allude
                  your status of lonelitude

                  Go fap your mama with ur tiny small blade.

                    JayaeMD weird way? It is indeed supposed to be funny in a weird way haha

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