Haha, we will see what people come up with! I hope a few more participate to fill out the space. There also needs to be orcs somewhere near me… Otherwise, I might have to go to war with you to get to the other orcs on the map. Fear my cannibalistic goblins with makeshift knives and rat skin armor!
Name your kingdom
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shadowdrake27 lol. Just be prepared to get blasted by my Theocracy's off-brand relics. I just hope they don't run out of juice before your goblin's numbers overtake me though :D
shadowdrake27 Midland orc outlaws perhaps
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nomanlike ShoeInk shadowdrake27 IsNotRight
Since the people who's contributing is not that fast growing, I'm allowing you all and the next people who joins to build multiple cities up to 5! Be creative. Just make sure the cities are next to each other, and not too spread out.
You should give people more time to join. Sometimes these things start slow. However, I have an idea for an elf race that I may try out later… I also might make some orcs in the northern part of the map if no one else does.
Post when you are done editing! I want to use your religion for my elf race…
Post when you are done editing! I want to use your religion for my elf race…
shadowdrake27 I'm kinda pumped to try the necroids out, but hesitant to do so because it might leave someone else who wanted to join out because they wanted to do it first.
shadowdrake27 It was a bit rushed since I wanted to fix it as soon as possible, but I suppose more can be added later. It should be all good now.
Haha take your time, I probably won’t be writing mine for a bit. Good to know that you updated though! I’ll check it out because my elf race was going to have the same religion and be intertwined with yours.
If someone is that petty, then don’t worry about them. They can make their own nation however they want. Give them a shot.
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I... actually don't have the foggiest on where to start with the necroids.
I tried searching the race up to get a better idea of what the "standard" fare of necroids was in fantasy, but all I got was stellaris... which isn't fantasy, but sci-fi :/
So, I'll try to somehow go with my gut after classes today. Some tidbits I did manage to pull from the stellaris wiki is the fact that the necroids are a sentient, parasitic species that control the dead bodies of their hosts, so maybe I can branch off that idea for an undead race made up of the corpses of multiple other races... seems like a hodgepodge of crap to me though.
Or I can go for the Overlord route, where there's like a dark magic wielder who gained immortality at the cost of his humanity. With his dark magic, he rose a race of the undead to do his bidding, or something super cliched like that.
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Okay, I finally settled on how I'm going to do this. Gonna abuse the story of my Theocracy in the making of it, because why not. Even if it's not accurate to Dzeeck 's necroids, its still good lore, IMO. (it might be a little cliched, but it's better than the Overlord route I was thinking of doing :D)
Country: indeterminate
Capitol: The Great Zawajian Labyrinth
Race: Necroids
Adjective: Necroids/Undead
Location: The Great Zawajian Labyrinth, far to the south of the Zawaja desert. (keep in mind, someone can still use Zawaja, since it's a bit of a location, rather than an actual country. There's plenty of room for a desert nation here.)
Culture: None at this time
History: Little is known of the enigmatic labyrinth, located deep in the dunes of the Zawaja desert. Buried many meters under by the shifting sands, its only entrance lies at the surface, where a ruined temple of ancient origin has stood for countless millennia.
Adventurers, seeking fame and fortune by exploring these ruins, sought to penetrate the darkness of the labyrinth, only to find masses of the undead within. Little is known of their purpose there, however, one legend tells of a dark connection to the Paladin Hero, Sir Garoth Weyland.
Long ago, the paladin hero was a close friend to his then second in command, a High Priest serving in the hero's elite guard. The priest revered the hero and vowed to follow his lead until death released him from his service. However, the time of the hero's demise came in the stead of the loyal disciple.
The unexpected loss of his greatest friend, and most respected leader, tore the High Priest apart. For years after the death of his friend, he sought a way to resurrect the legendary hero. "If only I died before him." Were the words that drove him onward in his quest.
His journeys led him to the ruins of the Great Zawajian labyrinth. It was here, as it was described in ancient texts, that the unholy cup belonging to the god of the underworld, Hadal, was sealed away.
For many months, the priest sought to break the seal but failed to find it within the labyrinth's dark, winding corridors. Driven to insanity by his lack of progress, or perhaps by the mind-bending aura emanating from deeper within, the priest ended his own life, as a punishment for his failures, both to the hero years before and to the original goal of his resurrection.
It is said that this same priest still sleeps within the labyrinth, his intense regret for his failures lingering on. These regrets seem to fuel the Cup of Hadal sealed deep inside the labyrinth, allowing its necromantic powers to raise the long-dead bones trapped inside once more.
Technology: The undead wield the weapons they possessed during their past lives, and now they turn them upon the living. Some are granted the use of magic through the power of the Cup, allowing those who were once magicians, priests, and powerful sorcerers to once again use their deadly spells. Little else is available to them, and little more can be conceived, as these fleshless creatures are mindless in their designs.
Politics: None discovered as of yet.
shadowdrake27 I guess so
ShoeInk When I say by Creating 5 Cities, it means 5 Cities of the same faction. But i'll let this pass.
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Country: Sylvar Erxalim
Capitol: None because they are nomads.
Adjective: Sylvars
Race: Elves
Location:
They are a nomadic people that live in small camps in the Midland. Usually their camps are around the lake at the base of the mountain on the western edge of the midlands (above the “M” on the original map). However, they can often be found in or around Silias as well.
Animals:
While all sorts of animals live in the midlands, Sylvars are known for their taming and riding of deer/elk. They do not eat animals and are completely vegetarian; however, they do hunt bears, beavers, boars, and other game for trading purposes with the Weyland Theocracy.
Agriculture:
Sylvars do not have dedicated farms but know the land well. They gather fruit, berries, mushrooms, and vegetables that grow wild in the Midlands. Humans often spread rumors that they make wild plants produce more crops with magic, but this is a myth. Their lifestyle simply allows them unparalleled knowledge of the plants in the Midlands, so they find more food than other races think is possible.
Culture:
Sylvars are excellent dancers and play wooden instruments such as the flute and pipes. Every sunset they play music to honor the light goddess, Diantas, going to sleep and have “goddess awakening” dances to ensure she wakes up the next morning.
In the morning the welcome Diantas back to the world with more music and dancing. Roughly four hours of every day are dedicated to playing music, singing, or dancing for the light goddess (usually two at sunset and two and sunrise). These times increase as the days grow shorter in the winter months in an attempt to wake their goddess who they believe the be sleeping longer due to their lack of faith (every year).
While they do have written language, they have little use for it since everything in their culture is included in their songs and dance.
Politics:
Sylvar Erxalim Is a Theocracy in alliance with the Weyland Theocracy. They are led by a group of elders known as “light-bringers” or “priests of the light.” Among the light-bringers, one head priest is chosen by locking all of the elders in a room with the holy lantern, the Sylvars only holy relic that survived the Great War and most sacred possession, until all of them pass out except for “Diantas chosen.”
The priests of the light often stay in Silias in the temple to Diantas. While there, the priests work closely with the grand priest of the Weyland Theocracy and his council. They also trade furs and meat from their hunters so it can be sold to travelers passing through Silias. No one knows the exact nature of the relationship the between the two governments, but there are rumors that the Sylvars take orders directly from the head priest due to his believed proximity to the light goddess.
History:
Sylvar Erxalim was founded after the Great War between the races. During the war, the elaborate high-elf cities in the northern Midlands took the brunt of the famous Northern Orc Invasion. Having their cities completely destroyed, the elf’s joined forces with Sir Garoth Weyland. They helped his priests navigate the Midlands through a secret mountain pass that allowed the paladin hero to confront the king of the orcs directly, ending the war.
Many Sylvars claim that Sir Garoth was half elf, which is why he was able to receive so many blessings from the light goddess. They also blame the human priests for losing Mythril Ray after the war. Due to this and several other slight disagreements about the details surrounding the Great War and Holy Relics from that era, the Sylvars have fought several small wars with the Weyland Theocracy since then. None of these small conflicts had notable bloodshed or damaged the strong relationship between the two nations, and were often fought between small radical extremists from each nation.
Technology:
Their remaining holy relic is a lantern with a never ending supply of lights said to be from the light goddess herself. It lights the way for the Sylvars as they travel through the midlands and can be used as a weapon by emitting a ray of light so string it melts steel like a laser. However, only Diantas chosen can wield the holy lantern without burning; therefore, the artifact can not be stolen.
Other than that, the Sylvars are great archers that make yes longbows out of living saplings that grow as the elf who wields it grows. This ensures that the bows are always a perfect size for its owner, and the trees are said to use their own strength to help the elven archers shoot farther and straighter than any other race. They also wield short wooden swords that are also made from living trees and can compete with any weapons softer than steel. Steel weapons tend to kill the trees and make the swords ineffective, so the Sylvars try to fight from a distance using their knowledge of the terrain to keep enemies at bay.
The most recent addition to their arsenal is modern holy relics. While the elf’s publicly denounce these lesser relics as heresy, they accept modern relics that contain light magic as payment for their goods. Because of this, many humans think that the Sylvars are all proficient with light magic, when they really just conceal their use of relics. Some Sylvars can use nature and/or light magic, but the number is very small.
Flag and colors:
The Sylvar flag is a green silhouette of a deer whose horns are growing into trees overlaid on a white background. It looks strangely similar to the flag of the Weyland Theocracy, as if an artist took their flag and added horns to the Griffin. Their colors are white, green, brown, and black.
Religion:
Same as the Weyland Theocracy, only they have additional dances devoted to the light goddess (see culture). They also believe that Diantas loves elf’s more than humans, but rarely mention that to humans. There is no proof or reason for this other than the humans lack of dancing in the morning and at night.
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Whoops I also created a new nation. You can nope it if you want, but I was pretty proud of this one.