Writing Guide to improve yourself
This is a topic which was created to assist all authors on Webnovel, dedicated to most original authors who plan to improve themselves by avoiding simple mistakes and complicated ones. Hello, everyone, this is DKQ in here to help you strengthen my basic understanding of writing novels. We will discuss several topics such as why it is essential to take time while writing a novel and improve while writing. We will also discuss character building, world building, and history creation. This is but the basics of a novel yet are the most critical foundation for the future of your gem.
Part 1: Writing
It begins with imagination, nothing will build up from nothing as your point A of your story is all about you, it can be your history, emotions, dreams and sometimes your idols. A novel is not created to suit the interest of others but to give birth to a universe within letters, it is all about the importance of this novel to you.
Questions to think about when writing a novel [@CreativeWriting]
- How do you want the story to end?
- What do you want in your story? (Magic, tech, systems, action, romance, mystery, etc.)
- Are there any specific events or lines you want in your story?
- Where and when does your story start?
- Does your protagonist have a team or close friends?
- Will one of them betray them?
- Are you going to kill off anyone, have them disappear within reason, or reform and join the protagonist?
- Who is the person or group opposing the protagonist?
- What are their goals or reasons behind opposing the protagonist?
- What is the protagonistâs goal?
- Does the protagonist fail in completing their goal?
- If so how many times and do they eventually complete it?
- How many main and side characters of importance do think there might be?
- What are the first things that come mind about your protagonist?
Putting what is in your mind into the paper can be done through
- Music
- Your History
- Feelings
- Ideas
- Emotions
Where Do I Begin?
Everything has a start, I am sorry to say that it also has an end, can be a happy ending, a sad ending, an unexpected ending and even a unique ending. The start is what you will think about the most as it is what will give life, it is the birth of success to yourself and your audience. The beginning can be in the form of phrase or action, can be mysterious, hilarious or something random that is unexpected! Writing is form magic that can either make someone incapacitated or disappear from the face of the earth. This is the right form of writing!
Part 2: Character building
Character profiles are useful when writing in any genre. Depending on the genre in which you write, you will create additional sections on the Character Profile Worksheet. For example, fantasy writers can use the character profiles to keep track of factors such as magical abilities, family lineage, spells the character is under, and limitations on the character's power to ensure continuity in the action. [The Internet Writing Journal, June 1998]
Character Profile
- Name
- Age
- Intelligence, mentality and Attitude
- Good, bad or neutral
- Involvement of the character in the story
Part 3 World Building [Tips on World Building for Writers: How to Make Your Imaginary World Real | By Chuck Sambuchino | October 8, 2014]
1. Whatâs important in this place?
At its heart, a story is about conflict. Without that, thereâs really little to tell. This could be two people or two nations, or even one person or group of people against society or the environment or nature. It might even be one person in conflict with themselves: thatâs up to you: but once youâve worked out what it is, you need a world for that conflict to inhabit: [Chuck Sambuchino | October 8, 2014]
- What sort of place best showcases this conflict?
- Who are the protagonists in the conflict and where do they reside in respect of each other?
- How do they differ from the everyday people we all know, or do they differ at all?
- What role can the environment play in that conflict, both directly and symbolically?
2. Put the pieces on the board
If you think about what youâve just done as setting up the game board, the next step is to lay out the pieces. Societies are not amorphous blobs: they are made up of people who are all trying to do their best to survive and perpetuate themselves and those they care about. Start with the basics:
⢠How do people live here? Where does the food come? What about cloth, timber, metal? What flora and fauna are present and integrated into the society? How technologically advanced are the people here?
⢠What is their history and how might this have shaped them as a people, their beliefs, attitudes and identity?
⢠What races are present? How much migration is there from other places? How integrated are the migrants? How do the locals regard the migrants and vice versa? What languages are spoken, and by whom?
⢠What social classes are present, and how do they interact? What creates and sustains their division (e.g. if there are a few very wealthy and many poor, how do the wealthy preserve that wealth and prevent insurrection)? How do the leaders gain, preserve and relinquish power? How do other potential leaders view the current leaders?
This is where you have the opportunity to impart your own worldview: the things you hold to be true in the nature of the society you are creating. How is the society organized, what do they emphasize, what is their relationship with the environment and each other. Yours might be completely different, but the principles I apply to this are:
1. Wealth is never distributed equally: there are always a few rich and lots of poor;
2. Men are usually advantaged over women;
3. Power corrupts, so the people in charge are more likely to be unscrupulous;
4. Majorities are silent, minorities arenât: much conflict revolves around the treatment of minorities by elites (with the majority either complicit or unaware);
5. Superstition is powerful and pervasively influential;
6. How minorities are treated is a measure of the collective tolerance of the society;
7. Ideals are constantly being compromised;
8. Good people can do bad things and (vice versa);
9. Complex solutions are hard to sell, but simple solutions rarely work
10. Even absolute rulers require some form of consent from those who control the tools by which they hold power. So they must constantly seek to influence the military, the politicians, the economy and the intellectual debate;
11. Advancement is related to: drive, skill, connections, wealth and philosophy. People are always completing for advancement;
12. Human needs MUST be met and will find a way. Food and shelter. Security. Procreation. Happiness. A society that fails to deliver on these to all people will become unstable until the will to restore delivery of these needs across the society (though seldom equally) is regained;
13. There are tipping points to human tolerance of what they are prepared to put up with before acting. These vary between individuals and groups within society. So an injustice can persist for a long time, then be washed away in moments;
(Secrets to querying literary agents: 10 questions answered.)
You have to think about how the society you are creating actually functions. What are the lines of disagreement between groups? I like to think of society as being divided up into groups whose primary (but not exclusive) concerns are:
⢠Economic: production of the means to live
⢠Security: protection of society and its members
⢠Political: the organization of the society, itâs governance and laws
⢠Philosophical: the ideas and concepts that influence behaviors. (Note that these groups will each have their own economic, security, political and philosophical âwingsâ, and their own factions.)
3. The Past
You donât want to give the impression that your story world winked into existence just before Chapter One. How long has it been here? How did it get here? What are the big events that shape peopleâs behavior today? What are peopleâs beliefs about their creation, their purpose, their past and their futures? What divergent interpretations of these real or imagined events are present in society?
The more likely these things are, the more real your world will feel. But you have to build rationally, even in a fantasy setting. âFantasyâ is not a synonym for irrational behavior!
4. Do the detail
Having created the big stuff, now youâve got to think about the small stuff. Itâs often the little details that make the world youâve created real: tiny customs of dress or behavior that make a group of people come alive. I found inspiration in my observations of our world, partly because I wanted Urte to resemble Earth, but also because we have so much variety, so many fascinating people and places that it I think theyâre worth celebrating.
So do some research into other cultures and think about how you might use variants of what you learn in your creation â always taking care to fit it all together seamlessly so that it feels right. Create cultures with their speech patterns, dress codes, and belief systems. How do the people relax? How do they express themselves creatively? To what do they aspire?
The thing to remember is that all of this needs to serve the story, not the other way round. Donât lose sight of your central premise. If something looks like it is taking over, you need to pare back its importance, but still have it make sense.
5. The People Factor
Now, having set up the board and laid out the pieces, you need to personalize it. Each grouping will have opinion leaders and powerful people with needs and desires. They need to be fully rounded people, with positive points as well as flaws â people are always flawed, even someone whoâs apparently perfect. And even if theyâre almost ideal, you can bet their family or friends wonât be. Use them to move the conflicts along. And you need to keep in mind that if theyâve achieved a degree of success, despite their flaws, they must also have strengths: they must be worthy of the role (or at least capable of gaining it and holding it,) and they must fulfil it to the satisfaction of a powerful portion of those they lead (or have intimidated those they lead into letting them keep the role), or their time at the top will be short-lived. Give them a back-story, and think about their goals, in particular, what they think about the big issues, especially the conflict that is the heart of your story. In the Moontide Quartet the big conflict is the proposed crusade, and every important figure and group has a view.
As the events of your story unfold, you will find that the reactions of these opinion leaders to the latest developments in your account will help to drive it forward, so stay on top of what they are thinking and doing, even if it is off-screen.
Next, having built your house of cards, prepare the wrecking ball . . .
(Hear from authors who are marketing themselves and selling books online.)
6. The Chaos Factor
So far, our goal has been to create a dynamic but mostly stable society. The important factor in that last sentence is âstable.â Society is always changing as it adapts to new things, but most of the time it does so in an incremental way.
But conflicts are inherently destabilizing, and that new factor could throw everything into chaos. This âchaos factorâ might be ultimately beneficial for most (like a revolt against a tyrant), or not (like a plague virus), but thatâs up to you. The important thing about the story is that your world and the people in it react in a credible way to the disruption. Work toward a resolution:
â Either the change leaves the world altered, or
â the difference is averted, and your society continues (relatively) unchanged.
As you can see, you can slice and dice your ideal society in lots of ways, and what you get is COMPLEXITY. This is good: a complex world is believable, while a simplistic one isnât. As a storyteller, you need to think about how much complexity you want to show; never forget that all of this is to support the story, not be the story. You need to know all this stuff, but you donât need to show it all. Often just referring your world-building (local jargon and customs, oblique references to past events, etc.) can be enough in the early chapters to let the action hook the reader; you can make the back-story seep out bit by bit as the plot develops.
Never forget the world-building is the backdrop and the props; the story close-ups should always be on your characters.
Part 4: Goals
Every novel should follow a simple route that is not planned as planning limits your work. Goals are ways to help you as an author to not quit your work, it will also assist in the progression of the story towards your own goal. A goal begins with a simple title which will be the root of the story, it is important to you as an author and to us readers as we will remember the novel in the future by this. This root will grow to remind us of the names, places, events, history, world, people and most important thing how beautiful it is.
Figuring out goals
- through your values or character values
- brainstorming
- Dreams you had/ have
- Imagination
What to do after figuring out my goals
- Create questions before starting your novel (Why, where, who)
- List things you want to avoid
- List things you want to include
- How will the progression of the story be
- Point-of-view (First, third)
Reference: [ @CreativeWriting ]
http://www.writersdigest.com/online-editor/your-novel-blueprint
https://www.nownovel.com/blog/historical-fiction-7-elements-of-research/
World building: https://thewritelife.com/worldbuilding/ https://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537
http://www.writersdigest.com/editor-blogs/guide-to-literary-agents/tips-on-world-building-for-writers-how-to-make-your-imaginary-world-real -
There is a list of questions and things to account for when making your world. Cultural development: https://www.jsmorin.com/2014/01/creating-fictional-cultures/ - has some issues to contemplate for your story, it also mentions some of 7 deadly sins from the 2nd world building article.
http://alyssahollingsworth.com/2014/11/02/10-questions-when-you-create-a-fictional-culture/
- this link is to a list of questions; created by Alyssa who has a masters in creative writing. Plot: https://www.wikihow.com/Plot-a-Story
- Starting a story from an idea. https://www.wikihow.com/Write-a-Good-Ending-to-a-Story Characters: http://www.ashami.com/rpg/
this is a guide for creating roleplay characterâs personality that I think may be helpful when creating your characters. (There are two parts.) http://www.ashami.com/rpg/background/
- Lots of character history questions. http://www.writersdigest.com/whats-new/how-to-write-effective-supporting-characters - advice on supporting and side characters.