Such mysterious creatures. Ummmmm, what should I do? SYCHE, I WAS NEVER THINKING ALL ALONG! GO POKEBALL!

    Skully_ In other words, you are calling everyone here at webnovel an uncivilized, barbaric critic only capable of the bare basic critique. My word good sir, never have I been so judged before acquaintance before!

    -wobbles off into the sunset with my top hat and monocle-

      Rextraos I think we lost sight of what this thread was about.
      -follows closely behind wearing a dapper bow tie and drawn on thick black eyebrows-

      Take_the_Moon thank you :) title is courtesy of the Rabbink itself @MasterRabbink
      If you find the first chapters bad or confusing, hope you could share your feelings so I can learn and update...

        Rorsharch MasterRabbink

        Have to agree with this. System novels are harder to write as the author needs to also create a system. This is why some of the Pro-Authors on this site are "inspired" to use the Dungeons and Dragons systems, so they don't need to make a whole new system on their own.

        Also, shameless plug of my own non-system novel, The Demon's Clockwork Heart . It's actually a complete short story.

          LawCol
          I personally regret adding a system in my 1st novel. The readers are very hard to please when a system is added. There's one crowd that hates OP systems, but likes small help systems. Another likes OP systems and hates small help systems. The third crowd just hates systems!

            SnoozySloth well I on the other hand did pretty well with my first system novel. I don't know why but no one really cared about the system that much. My readers were debating if the mc was op or not.

              I love the system, not surprising at all.
              The system is like an old grandfather or a memory of past life useful! The difference is that we can evolve the system throughout history and make it important or not to each chapter, unlike the god's theme, the old Taoist grandpa (which is usually a spirit) or the memory of past life.

              I write 6 story and at least 3 have system, the other is a divine item that has several Taoist grandpas, one is a story about the organization of Taoist grandpa and another is a young Taoist grandpa.

              I like to write systems, they are really fun, you can create a system with poisonous language, a very protective system or a system that evolves into something cute.

              Dude, I can not write a simple story with just a cultivation system!
              I even find it absurd when the MC leaves the family and goes out for cultivation for 500 years!

              If I were the romantic pair of a cultivator or best friend of a cultivator:

              Me: 500 years? My Good friend until one day!
              #partiu adventure in another world!
              Cultivator: Are not you going to wait for me?
              Me: Are you crazy? 500 years? I have more things to do!
              Cultivator: But this is normal!
              Me: Normal my ass! If a friend of mine stops talking to me for a year, I renegotiate the intimate friendship, for a normal friendship!
              Cultivator: This is unfair, after all I have to concentrate to find out the meaning of this cultivation technique!
              Me: 500 years? Dude, give up being an immortal cultivator, you are a very insane dump! Goku did not even take 50 years to conquer the gods of the universe, you take 500 years to understand a technique ?! Fuck you, do not look for me anymore, I'll already be dominating another planet! (ù.ú)

                Take_the_Moon Wait...does that mean you are also a cultivator or perhaps an immortal? After all, they are asking you to wait 500 years, therefore they either have a necrophilia fetish or know something I don't.

                  SnoozySloth lynerparel

                  My problem with writing a system is that I write with MMORPGs in mind. So the systems have to actually work if transferred into a game. That means all my systems actually have an Excel sheet to back them up, calculating all values: Attack Damage, Attack Penetration, Potential Critical, Armor Protection, Innate Resistances, Health Regeneration, Ability Cool-downs, Weapon Grades etc. etc. That's why I've decided my next system novel is going to be hand waved rules.

                  Note that most MMORPG novels including popular ones, actually have systems which fail as MMORPGs. For example, Advent of the Archmage and Night Ranger (both of which I enjoy), plus Sword Art Online, have MMORPG concepts like getting over powered unique abilities for players who are the first to complete a Raid or Instance. That doesn't work in real MMORPGs due to game balancing between players. Instead first completion rewards would be Hall of Fame bragging rights and maybe rare items, cosmetic additions or tokens which are available to paying players. A company that created over powered unique skills for a single player would simply be shooting themselves in the foot. Especially if they have competitive PvP.

                  Perhaps the best MMORPG system I've seen is Log Horizon. The abilities actually run like they would work in an MMORPG. When new potentially game breaking abilities do appear, they are explained as going beyond the original MMORPG system. Hmm... that gives me an idea. :)

                    [unknown] When new potentially game breaking abilities do appear,

                    Nerf them. A good reason to make MC less powerful. That is a cheat actually for MMORPG to put the MC on low tides. Yes next chapter MC will get another game breaking cheat again.

                    LawCol I think how not to summon a demon lord did a good job of this as well, the light novel version not the anime version.

                      Barbarossa Try to read The Strongest System (the link which lerrech gave you), Ultimate Scheming System, or History Number 1 Founder.

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