What do you guys think about the HP statistic in realistic settings ?
Is it necessary or not ?
What are the advantages and inconvenients ?

    Having a HP bar in a realistic setting is a bit of an oxymoron but it depends if your story includes a system.

    In some senses its not necessary, realizing punching a nuke as a normal person will kill you doesn't really require a stat block. On the flip side if the system levels and expands the mortal body it might be a necessity to show that yes the human body can survive more than normal.

    The advantages are giving your readers a definitive guide to how tough someone or some thing is. If the MC has 100 hp but sees someone with one million hp then there's no denying the mc could punch that individual all day and not do anything...

    But there in comes the disadvantage. If the person he attacks has a million hp you have to keep track of how much hp everyone has and be able to quantify injuries into something that makes sense ie. If a paper cut does 1 hp dmg what does a bullet do? An explosion? A cultivators kick? Meeting truck kun head on.... Plus its alot of book keeping especially when it comes to hp recovery does a band aid fix the paper cut... yet if it cures 1 hp why can't 50 of them fix a bullet wound that halves a 100 hp bar? Realisticly a band aid on a bullet hole shouldn't do anything but as a game system hp recovery item the severity of wound shouldn't matter... so there in creates the dysfunction between a system novel and a realistic novel.

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